I'm going to play this at the Standard tournament this Saturday at Hog's Head. Yes, you could hypothetically use this against me, but I'm putting it up here for advice/critique. I think comparing this list to my last one shows how far I've come as a deckbuilder since I got started up in January.
The main strategy is to combo with Sanguine Bond and lifegain for the win. A kicked blood tribute with a sanguine bond out is an instant win. Vampires form the frontline, Solemn Offering gets rid of those pesky enchantments (like Leyline of Sanctity, which essentially removes my win condition), oblivion ring for permanent removal. Augury Owl, Forsee and Tutor help me get the cards I need. Elixir to reshuffle into my library and more lifegain to combo into damage! Dispels to counter counter spells.
Sidedeck goes something like this: 2 Wrexials for an alternative win condition against blue/black, 2 Deathmark, 3 Hexmages, 2 Feast in Blood for removal, 2 essence scatter and 3 cancels in case Dispel doesn't do the trick, and an extra Sanguine bond in case 3 isn't enough.
One thing I'm not quite comfortable with yet is the mana. Balancing three colors isn't something I'm used to doing while I have fetchlands, and dual lands add versatility while taking away the ability to fetch. It's a conundrum. Give me some advice if you have any. It's greatly appreciated.
Creatures:
2 Guul Draz Vampire
4 Vampire Nighthawk
2 Child of Night
2 Gatekeeper of Malakir
1 Malakir Bloodwitch
1 Bloodghast
3 Augury Owl
Sorceries/instants:
4 Solemn Offering
3 Blood Tribute
3 Diabolic Tutor
2 Forsee
4 Dispel
Enchantments:
3 Sanguine Bond
2 Oblivion Ring
Artifacts:
2 Elixer of Immortality
2 Prophetic Prism
Land:
6 Swamps
3 Islands
2 Plains
1 Glacial Fortress
3 Sejiri Refuge
2 Creeping Tar Pit
2 Scalding Tarn
1 Arid Mesa
2 Terramorphic Expanse



